Doors
Doors UD Up First
18710-1878F : 1st 1-6
18A10-18A8F : 1st 7-9
18D10-18D8F : 2nd 1-6
19010-1908F : 2nd 7-9
Doors LR Left First
18790-1880F : 1st 1-6
18A90-18B0F : 1st 7-9
18D90-18E0F : 2nd 1-6
19190-1920F : 2nd 7-9
Up and Left
00-10's Place
00-1F : Open
20-3F : Wall
40-5F : Secret
60-7F : Silent
80-9F : Bomb
A0-BF : Locked
C0-DF : Locked
E0-FF : Shutters
Down and Right
00-0F= 00, 20, 40 ect.
10-1F= 10, 30, 50 ect.
Color 0
00 : Open
04 : Wall
08 : Secret
0C : Silent Secret
10 : Bomb
14 : Locked
18 : Locked
1C : Shutters
Color 1
01 : Open
05 : Wall
09 : Secret
0D : Silent Secret
11 : Bomb
15 : Locked
19 : Locked
1D : Shutters
Color 2
02 : Open
06 : Wall
0A : Secret
0E : Silent Secret
12 : Bomb
16 : Locked
1A : Locked
1E : Shutters
Color 3
03 : Open
07 : Wall
0B : Secret
0F : Silent Secret
13 : Bomb
17 : Locked
1B : Locked
1F : Shutters
If you want a tunnel to be at a stairs at 01 (row first) and an exit at 6F enter it as is.
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
0 | | | | | | | | | | | | | | | | |
1 | | | | | | | | | | | | | | | | |
2 | | | | | | | | | | | | | | | | |
3 | | | | | | | | | | | | | | | | |
4 | | | | | | | | | | | | | | | | |
5 | | | | | | | | | | | | | | | | |
6 | | | | | | | | | | | | | | | | |
7 | | | | | | | | | | | | | | | | |
Baddies
18810-1888F : 1st 1-6
18B10-18B8F : 1st 7-9
18E10-18E8F : 2nd 1-6
19210-1928F : 2nd 7-9
Cycles
1st : 1
2nd : 4
3rd : 5
4th : 6
00 : Nothing
01 : B. Lion Guys
02 : R. Lion Guys
03 : B. Moblins
04 : R. Moblins
05 : B. Rats
06 : R. Rats
07 : Slow R. Octorocks
08 : Fast R. Octorocks
09 : Slow B. Octorocks
0A : Fast B. Octorocks
0B : R. Darknuts
0C : B. Darknuts
0D : B. Techtikes
0E : R. Techtikes
0F : R. Levers
10 : B. Levers
11 : Zoras
12 : Vampires
13 : Big Slimes
14 : Lil Slimes
15 : Lil Slimes
16 : Pols Voices
17 : Like Likes
18 : ????
19 : ???
1A : Peahats
1B : B. Bats
1C : R. Bats
1D : B. Bats
1E : ????
1F : Falling Rocks
20 : R. Levers
21 : Mummies
22 : ????
23 : B. Wizrobes
24 : R. Wizrobes
25 : ????
26 : ????
27 : Wall Masters
28 : Ropes (Snakes)
29 : ????
2A : Stalfose
2B : Bubbles
2C : B. Bubbles
2D : R. Bubbles
2E : ????
2F : Fairy at Pond
30 : ????
31 : 3 Dodongos
32 : 1 Dodongo
33 : B. Ghoma
34 : R. Ghoma
35 : Rupy Stash
36 : Grumble
37 : Zelda
38 : Digdoger?
39 : Digdoger?
3A : 2 R. Worms
3B : 2 B. Worms
3C : Manhandela
3D : Aquamentis
3E : Gannon
3F : Fire
Note: The room layout data will recycle after the last room (29h I think). Well, when you get to the third and forth cycle, 02 which are 3 Red Lion Guys (in the dungeons, 1 on the overworld), now 02 is a 1 Headed Gleeok.
00 : Fire
01 : Fireball Worm Things
02 : 1 Headed Gleeok
03 : 2 Headed Gleeok
04 : 3 Headed Gleeok
05 : 4 Headed Gleeok
06 : ??
07 : Patara w/ Funny Orbit
08 : Patara w/ Spread Orbit
09 : 6 Traps
0a : 4 Traps
0b : Dodongo Clue
0c : Eastmost Peninsula Clue
0d : Arrow Hides Secret Clue
0e : Digdogger Clue
0f : More Bombs
10 : Tip of Nose Clue
11 : Leave Life or Money
12 : Go in Direction of Arrow Clue
Room Layout
18890-1890F : 1st 1-6
18B90-18C0F : 1st 7-9
18E90-18F0F : 2nd 1-6
19290-1930F : 2nd 7-9
Object
18910-1898F : 1st 1-6
18C10-18C8F : 1st 7-9
18F10-18F8F : 2nd 1-6
19310-1938F : 2nd 7-9
Bright Room
00-10 : No Roar
20-30 : Aquamentis \ Gleeock
40-50 : Ghoma \ Dodongo
60-70 : Digdoger \ Manhandela
Dark Room
80-90 : No Roar
A0-B0 : Aquamentis \ Gleeock
C0-D0 : Ghoma \ Dodongo
E0-F0 : Digdoger \ Manhandela
00 : Bombs
01 : W. Sword
02 : Wh. Sword
03 : Sometimes nothing some times Magic Sword
04 : Bait
05 : Flute
06 : B. Candle
07 : R. Candle
08 : W. Arrows
09 : S. Arrows
0A : Bow
0B : Magic Key
0C : Raft
0D : Ladder
0E : Tri-Pow
0F : 5 Rupies
10 : Wand
11 : M. Book
12 : B. Ring
13 : R. Ring
14 : P. Bracelet
15 : Letter
16 : Compass
17 : Map
18 : 1 Rupy
19 : Key
1A : Heart C.
1B : Triforce
1C : M. Shield
1D : Boomerang
1E : M. Boomerang
1F : B. Potion
Unknown
18990-18A0F : 1st 1-6
18C90-18D0F : 1st 7-9
18F90-1900F : 2nd 1-6
19390-1940F : 2nd 7-9
Start is the room on the 8x16 map. If level 1 starts on row 7, column 3, then the HEX value would be 73.
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
0 | | | | | | | | | | | | | | | | |
1 | | | | | | | | | | | | | | | | |
2 | | | | | | | | | | | | | | | | |
3 | | | | | | | | | | | | | | | | |
4 | | | | | | | | | | | | | | | | |
5 | | | | | | | | | | | | | | | | |
6 | | | | | | | | | | | | | | | | |
7 | | | | | | | | | | | | | | | | |
The compass pointer is where the flashing red dot for the Triforce appears.
The map is a little bit more complex.
20 xx yy zz
xx : Coloumn, it effects how it lines up with the others.
yy : I think it is how many before the next line.
zz : 67 : High room, FB : Low room : FF= Two rooms.
I think 20 signals beginning of next row.
Level 1
Start : 1943B
Compass pointer : 1943C
Map : 1944A
Level 2
Start : 1943B
Compass pointer : 1943C
Map : 19557
Level 3
Start : 19633
Compass pointer : 19634
Map : 19653
Level 4
Start : 1972F
Compass pointer : 19730
Map : 1974F
Level 5
Start : 1982B
Compass pointer : 1982C
Map : 19852
Level 6
Start : 19927
Compass pointer : 19928
Map : 19947
Level 7
Start : 19A23
Compass pointer : 19A24
Map : 19A43
Level 8
Start : 19B1F
Compass pointer : 19B20
Map : 19B3F
Level 9
Start : 19C1B
Compass pointer : 19C1C
Map : 19C3B