Dungeons Doors Doors UD 1st 1-6=18710-1878F 7-9=18A10-18A8F 2nd 1-6=18D10-18D8F 7-9=19010-1908F Up first Doors LR 1st 1-6=18790-1880F 7-9=18A90-18B0F 2nd 1-6=18D90-18E0F 7-9=19190-1920F Left first Up and Left 00-10's place 00-1F=Open 20-3F=Wall 40-5F=Secret 60-7F=Silent 80-9F=Bomb A0-BF=Locked C0-DF=Locked E0-FF=Shutters Down and Right 00-0F= 00, 20, 40 ect. 10-1F= 10, 30, 50 ect. color 0 00= Open 04= Wall 08= Secret 0C= Silent Secret 10= Bomb 14= Locked 18= Locked 1C= Shutters color 1 01= Open 05= Wall 09= Secret 0D= Silent Secret 11= Bomb 15= Locked 19= Locked 1D= Shutters color 2 02= Open 06= Wall 0A= Secret 0E= Silent Secret 12= Bomb 16= Locked 1A= Locked 1E= Shutters color 3 03= Open 07= Wall 0B= Secret 0F= Silent Secret 13= Bomb 17= Locked 1B= Locked 1F= Shutters One more thing. If you want a tunnel. If you want a tunnel to be at a stairs at 01 (row first) nad exit at 6f. enter it as is. row/ coloumn > \/ 0 1 2 3 4 5 6 7 8 9 a b c d e f 0 1 2 3 4 5 6 7 Baddies 1st 1-6=18810-1888F 7-9=18B10-18B8F 2nd 1-6=18E10-18E8F 7-9=19210-1928F CYCLES 1ST=3 2ND=5 3RD=6 4TH=8 00= NOTHING 01= B. LION GUYS 02= R. LION GUYS 03= B. MOBLINS 04= R. MOBLINS 05= B. RATS 06= R. RATS 07= SLOW R. OCTOROCKS 08= FAST R. OCTOROCKS 09= SLOW B. OCTOROCKS 0A= FAST B. OCTOROCKS 0B= R. DARKNUTS 0C= B. DARKNUTS 0D= B. TECHTIKES 0E= R. TECHTIKES 0F= R. LEVERS 10= B. LEVERS 11= ZORAS 12= VAMPIERS 13= BIG SLIMES 14= LIL, SLIMES 15= LIL, SLIMES 16= POLS VOICES 17= LIKE LIKES 18= ???? 19= ??? 1A= PEAHATS 1B= B.BATS 1C= R. BATS 1D= B. BATS 1E= ???? 1F= FALLING ROCKS 20= R. LEVERS 21= MUMMIES 22= ???? 23= B. WIZROBES 24= R. WIZROBES 25= ???? 26= ???? 27= WALL MASTERS 28= ROPES (SNAKES) 29= ???? 2A= STALFOSE 2B= BUBBLES 2C= B. BUBBLES 2D= R. BUBBLES 2E= ???? 2F= FAIRY AT POND 30= ???? 31= 3 DODONGOS 32= 1 DODONGO 33= B. GHOMA 34= R. GHOMA 35= RUPIE STASH 36= GRUMBLE 37= ZELDA 38= DIGDOGER? 39= DIGDOGER? 3A= 2 R. WORMS 3B= 2 B. WORMS 3C= MANHANDELA 3D= AQUAMENTIS 3E= GANNON 3F= FIRE NOTE: The room layout data will recycle after the last room (29h i think) well when you get to the third and forth cycle, 02 which is 3 red lion guys (in the dungeons, 1 on the overworld), now 02 is a 1 headed gleeok. 00= fire 01= the fireball worm things 02= 1 headed gleeok 03= 2h gleeok 04= 3h gleeok 05= 4h gleeok 06= ?? 07= Patara with the funny orbit 08= patara with the spread orbit 09= 6 traps 0a= 4 traps 0b= dodongo clue 0c= Eastmost penensula clue 0d= arrow hides secret clue 0e= digdogger clue 0f= more bombs 10= Tip of nose clue 11= leave life or money 12= go in direction of arrow clue Room layout 1st 1-6=18890-1890F 7-9=18B90-18C0F 2nd 1-6=18E90-18F0F 7-9=19290-1930F Object 1st 1-6=18910-1898F 7-9=18C10-18C8F 2nd 1-6=18F10-18F8F 7-9=19310-1938F Bright Room 00-10= No Roar 20-30= Auquamentis\ Gleeock 40-50= Ghoma\ Dodongo 60-70= Diggdoger\ Manhandela Dark Room 80-90= No Roar A0-B0= Auquamentis\ Gleeock C0-D0= Ghoma\ Dodongo E0-F0= Diggdoger\ Manhandela 00= BOMBS 01= W. SWORD 02= Wh. SWORD 03= Sometimes nothing some times Magic Sword 04= BAIT 05= FLUTE 06= B. CANDLE 07= R. CANDLE 08= W. ARROWS 09= S. ARROWS 0A= BOW 0B= MAGIC KEY 0C= RAFT 0D= LADDER 0E= TRI- POW 0F= 5 RUPIES 10= WAND 11= M. BOOK 12= B. RING 13= R. RING 14= P. BRACLET 15= LETTER 16= COMPASS 17= MAP 18= 1 RUPIE 19= KEY 1A= HEART C. 1B= TRIFORCE 1C= M. SHIELD 1D= BOOMERANG 1E= M. BOOMERANG 1F= B. POTION Unknown 1st 1-6=18990-18A0F 7-9=18C90-18D0F 2nd 1-6=18F90-1900F 7-9=19390-1940F Start is the room on the 8X16 map. If level 1 starts on row 7 column coloumn 3, then the hex value would be 73. row/ coloumn > \/ 0 1 2 3 4 5 6 7 8 9 a b c d e f 0 1 2 3 4 5 6 7 Compass pointer is where the flashing red dot for the Triforce appears. Map is a little bit more complex. 20 xx yy zz+ xx= Coloumn, it effects how it lines up with the others. yy= I think it is how many before the next line. zz= 67= High room, FB= Low room, FF= Two rooms. I think 20 signals begaining of next row. Level 1 Start= 1943B Compass pointer= 1943C Map= 1944A Level 2 Start= 1943B Compass pointer= 1943C Map= 19557 Level 3 Start= 19633 Compass pointer= 19634 Map= 19653 Level 4 Start= 1972F Compass pointer= 19730 Map= 1974F Level 5 Start= 1982B Compass pointer= 1982C Map= 19852 Level 6 Start= 19927 Compass pointer= 19928 Map= 19947 Level 7 Start= 19A23 Compass pointer= 19A24 Map= 19A43 Level 8 Start= 19B1F Compass pointer= 19B20 Map= 19B3F Level 9 Start= 19C1B Compass pointer= 19C1C Map= 19C3B